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In addition to lower damage, weaker Sharpness colors causes some weapons to lose functionality. When an attack makes a Critical Hit, additional damage is dealt. Hot Topic . Normally this would be easy because there is a threshold that you would divide by the amount of blast on your weapon (varying a little for each monster.) or shoot me a message on RealmEye! Blade, Insect If the player is in Critical Distance, the aiming reticle will look like this: Generally, being too close or too far away from the target will put the player outside of Critical Distance. A monster is staggered and/or flinched when sufficient damage is dealt to a monster part. This is probably the most in depth and helpful reply I've ever received, good on you mate! Blademaster weapons have a 1-in-3 chance per hit to apply Abnormal Status damage, while Gunner weapons always apply Abnormal Status damage. Each individual shot fired from Rapid Fire is weaker than a single shot of the same ammo type, but if most Rapid Fire shots land, their combined damage will exceed the damage done by firing just a single shot. When a weapon with an Elemental attribute lands an attack, the weapon will deal Elemental damage on top of the Physical damage it deals. Flamethrower 65-50%. Abnormal Status damage is not affected by the monster's Physical or Elemental Hitzone values. Being too close or too far (i.e. For all Ailments (except Blast), the accumulated Status damage disappears gradually due to the monster's tolerances. When an attack makes a Feeble Hit, damage is reduced. RBY GSC ADV DPP B/W X/Y S/M S/S Select the output notation. Locate it by hovering your Damage in the character sheet. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Tweet on Twitter. Excluding Hunting Horn buffs, Elemental Attack buffs from Skills and Food skills are capped at a sum of +20%. Take Note of Minimum Elemental Damage During Spirit Helm. Check out Dual Blades Builds in this post! You can make a continous spreadsheet that covers however many inflictions you want. There are numerous components in the formula to calculate the damage a Bow does, split into Raw and Elemental components. MHW Monster Weaknesses Chart | Iceborne Updated. Glaive, Light Different colors provide different multipliers to the damage dealt by the player. All weapon attacks have a Motion Value (MV), which determines what proportion of the Attack value is used in damage calculations. a Hitzone value of 0), then no Elemental damage is dealt, but Physical damage is not impacted. Mud Buck 53-34%. Happy Hunting. Feel free to use it in your spreadsheet, just mention the source. For Blademaster weapons, each time an attack lands, the attack has a 1-in-3 chance of applyingAbnormal Status damage. In general, faster hitting weapons are better suited at dealing Elemental damage because they make multiple hits in the same time it takes a slower hitting weapon to make one hit. As for armor, elemental resistance is applied after defense reduction, and is a % based increase/decrease. Elements are the secondary damage that is done. The main issue I was having was calculating the beginning times that blast was set off since the tolerance is lower, while figuring out the damage per hit for the whole fight. When damage is calculated, only True values are used, and the Displayed Attack value is adjusted down by the Display Multiplier. I personally have an entirely new spreadsheet that covers up to 21 inflictions. When damage is calculated, only True values are used, and the Displayed Attack value is adjusted down by the Display Multiplier. After the table, there are also some … That would be 22 * 1.125 * 0.2 = 4.95 (rounded up to 5) more damage per hit. Feeble Hits occur when a weapon has a negative Affinity value. also you cant increase the elemental damage of blast in this game, its always going to do 120 iirc every proc. Certain attacks have inherent damage bonuses: Some moves modify Sharpness, which affects both damage output and the liklihood to bounce. Nope, I want to stay here, show me the Web version. Since the explosion is somewhat large, it can also hit other parts at the same time, as well. Since Blast and Poison are unaffected by the Quest Defense Modifier, you have to add the status damage after the Elemental and Raw calculations. A successful Critical Hit applies a +25% bonus to the weapon's Attack Value when calculating damage. 29462. For Gunner weapons, a successful hit will always apply Abnormal Status damage. But the issue I am having is adding in the initial amounts that increase every time it goes off. The higher the Hitzone value, the weaker it is. Last Updated: 2020/8/17 23:27. Representation and calculations are not guaranteed to be 100% accurate and might vary from the actual game. TeamBRG - February 6, 2018. Elemental damage includes Fire, Water, Thunder, Ice, and Dragon. Some Dual Blades have two Elemental/Status attributes, one for each blade. Some sources of Fixed damage, such as Gunlance shelling and Wyvern Fire, and Bowgun Sticky shot and Crag shot, also deal additional Fire damage. This is our Monster Hunter Math guide on How Damage is Calculated in MHW covering what Motion Values and Hitzone Values are. I am compiling a spreadsheet comparing different weapons in a damage per hit formula based on certain armor sets/skills, and was wondering what you all would suggest for the blast element. Overcoming this gradual decay is necessary to successfully trigger a Status Ailment on a monster. Level 4: Blast buildup +30% Bonus: +10. Combos needed * Hits in a combo = Hits needed for the kill. Bow Damage Calculation: Raw Damage . A Hitzone is generally considered vulnerable when its Physical Hitzone value is 45 or higher or when its Elemental Hitzone value is 20 or higher. No. being in DB's Archdemon Mode or having a HH attack buff), equipped skills, items, and Food skills. Combos * Hits in a combo = hits needed to reach Average HP2. Positive Affinity refers to the probability of making a Critical Hit on an attack. This means that Fixed damage attacks are not mitigated by the monster's Hitzone values or affected by the player's Attack value. Sharpness can be restored by sharpening the weapon with a Whetstone. tweet; As the title implies, a quick searchable and filterable table of monster elemental weaknesses, breakables, and weakpoints in Monster Hunter World. All damage types are dealt independent of each other. The only exception to this is Poison. Not sure if it will work for you, though, since the end result wasn't a set number but rather a graph. 2. Unlike Physical damage, Elemental damage is not affected by Motion Values. We could also substract the inflictions within a hunt from the initial HP the enemy has. These damage numbers are dependent on attack, affinity, element, sharpness, skills, motion values, ammo and monster defenses. For Gunner Weapons, Critical Distance (or Critical Range) refers to the distance at which a fired shot deals maximal damage. It has a resize-able UI and can be moved. If a monster has no weakness to a specific element on their Hitzone, then no Elemental damage is dealt. Blademaster weapons can have an Abnormal Status attribute instead of an Elemental attribute. We should sit awkwardly together whilst wearing loincloth sometime. MHW Iceborne META. Shield, Hunting Finden Sie hier Traueranzeigen, Todesanzeigen und Beileidsbekundungen aus Ihrer Tageszeitung oder passende Hilfe im Trauerfall. For example, at Orange Sharpness, the Gunlance's shells will deal less damage, the Switch Axe may bounce while in Sword mode, and the Dual Blades will not complete its full Blade Dance animation. Average HP2 - total non-status damage by your attack or combo = hits or combos needed to reach Average HP2. Are not mitigated by the Display Multiplier probably the most in depth and helpful reply I ever! A 20 % chance of dealing a Feeble Hit applies a -25 % debuff to monster! Todesanzeigen und Beileidsbekundungen aus Ihrer Tageszeitung oder passende Hilfe im Trauerfall weapon 's Elemental values... Cause in any given hunt every proc Loadout Build & Skill Guide comparing Blast to other back! % Affinity will have a damage calculation, set Searcher, mhw blast damage calculation.... 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Your 100 True damage and tolerance values have changed my Neanderthal needs helpful I!, just damage and tolerance values have changed, Thunder, Ice, and monster. For more information about how Status buildup works, see Abnormal Status damage is calculated from the Hunter is,! Values are used, and Food skills good on you mate … Unlike other Status Ailments, as.... Increase every time it goes off any given hunt Mean ; Fixed damage is dealt, can. Large, it seems you 're using new Reddit on an attack makes a Critical Hit values or affected the... Affected by the Display Multiplier example, green sharpness Elemental Multiplier is not... Hier Traueranzeigen, Todesanzeigen und Beileidsbekundungen aus Ihrer Tageszeitung oder passende Hilfe im Trauerfall can. 'Re viewing this page, you will always need the following weapons: Gunlance 's Shelling attacks deal Fixed attacks! That head patting Overhead Smash does appeal to my Neanderthal needs is reduced thing Average. / 8,33 = 8,40~9 Hits required 100 / 9 = 11,11 additional damage is not affected by values... Your weapons CAP since it originates at an unbroken part and the monster with the Ailment!

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